Gamerule
Patterns | gamerule %string% at %world% |
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Since | 1.0 |
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Returns the gamerule of the world.
Examples
set gamerule "keepInventory" at player's world to "false"
set gamerule "randomTickSpeed" at player's world to "30"
if gamerule "keepInventory" at player's world is "true":
Time
Patterns | time %string% |
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Since | 1.1 |
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Returns the time of real life.
Examples
set {_t} to time "yyyy-MM-dd HH:mm:ss"
send "%{_t}%" # 2020-04-24 05:28:10
File list (Path)
Patterns | file list %string% |
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Since | 1.1 |
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Returns a list of files in the directory.
Examples
set {_f::*} to file list "plugins\Skript\scripts"
loop {_f::*}:
send "%loop-value%"
File list (Name)
Patterns | file list name %string% |
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Since | 1.1 |
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Returns a list of files in the directory.
Examples
set {_f::*} to file list name "plugins\Skript\scripts"
loop {_f::*}:
send "%loop-value%"
Crop age
Patterns | crops age %block% |
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Since | 1.1 |
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Returns the age of the crop.
Examples
send "%crops age taget block%"
set crops age event-block to "7"
Keep inventory
Patterns | keep inventory |
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Since | 2.3 |
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Keeps the inventory when the player dies. (Only use in death event.)
Examples
on death:
set keep inventory to false
Cooldown
Patterns | %player%'s cooldown of %itemtype% |
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Since | 2.3 |
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Returns the cooldown of the item.
Examples
set player's cooldown of player's tool to 20
delete player's cooldown of player's tool
if player's cooldown of player's tool > 0:
Inventory name
Patterns | [%player%['s]][ ]inv[entory][ ]name |
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Since | 2.3.1 |
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Returns the name of the inventory.
Examples
if inv name is "test":
if player inv name is "test":
Fish
Patterns | event-fish |
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Since | 2.3.1.1 |
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Returns the fishing result.
Examples
set event-fish to 10 of stone
Dropped item
Patterns | event-drop[s] |
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Since | 2.4 |
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Returns the item that was dropped. (Only use in block break event.)
Examples
set event-drops to 10 of stone
Combine string
Patterns | combine %string%[ ]+[ ]%string% |
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Since | 2.6 |
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Combines the strings.
Examples
set {_s} to combine "Hello" + "World"
MagicSpells Spell Damage
Patterns | m[agic][-]damage |
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Since | 2.5 |
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Returns the damage of the Spell.
Examples
set mdamage to 10
MagicSpells Spell ID
Patterns | m[agic][-]id |
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Since | 2.5 |
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Returns the ID of the spell.
Examples
if mid is "test":
MagicSpells Spell Victim
Patterns | m[agic][-]victim |
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Since | 2.5 |
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Returns the victim of the skill.
Examples
send "Damage: %mdamage%" to mattacker
send "Damage: %mdamage%" to mvictim
MagicSpells Spell Caster
Patterns | m[agic][-]caster |
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Since | 2.6 |
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Returns who used the spell.
Examples
send "Spell ID: %mid%" to mcaster
MagicSpells Spell Cooldown
Patterns | %player%['s] m[agic[ ]]cooldown of %string% |
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Since | 2.6 |
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Returns the cooldown of the spell.
Examples
send "Cooldown: %player's mcooldown of mid% second"
Number with Comma
Patterns | %number% apply comma |
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Since | 2.6 |
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Returns the number with comma.
Examples
send "%20200818 apply comma%"
Organize Array
Patterns | clean array %objects% |
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Since | 2.6 |
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Returns organized array.
Examples
set {_array::*} to clean array {array::*}
Enchatment
Patterns | enchant of %number% in %itemstack% |
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Since | 2.6.1 |
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Returns the enchatment of the item.
Examples
set enchant of 0 in player's tool to 5
Invisiblity of Player
Patterns | %player%'s swing |
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Since | 2.9 |
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Returns the invisiblity of the player.
Examples
set player's swing to true
MythicMobs Mob Damage
Patterns | damage of %mythicmob%|%mythicmob%'s damage |
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Since | 3.1 |
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Returns the damage of the mob. (read-only)
Examples
send "Damage: %damage of event-mythicmob%"
MythicMobs Mob Level
Patterns | level of %mythicmob%|%mythicmob%'s level |
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Since | 3.1 |
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Returns the level of the mob.
Examples
send "Level: %level of event-mythicmob%"
add 1 to event-mythicmob's level
set event-mythicmob's level to 10
remove 1 from event-mythicmob's level
Item Durability
Patterns | %itemstack%'s durability %itemstack%'s max[ ]durability |
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Since | 3.2 |
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Returns the durability of the item.
Examples
set player's tool's durability to player's tool's max durability
Database Key
Patterns | database key %string% at %string% |
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Since | 3.2 |
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Returns the key of the database.
Examples
database key player's uuid values 1 at "Level"